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HS-226: MOPs: Houdini 的运动运算符Motion Operators for Houdini学校

课程概述

课程描述:

这门录制的课程概述了 MOP 工作流程以及它如何与 Houdini 的其余部分集成,展示了如何在动态图形和视觉效果工作流程中使用 MOP 的具体示例,并深入探讨了驱动 MOP 的一些基本数学概念(以及整个 3D 动画!

学习成果:

学生将了解如何利用 MOP 来创建动态图形和视觉效果,并深入了解 Houdini 中动态图形背后的概念和动态图形背后的基本数学。

Session 1

MOPs 101: Generators, Modifiers, and Falloffs

This session will explain the basic concepts of MOPs, the three primary node categories (Generators, Modifiers, and Falloffs), and demonstrate several setups using the most common nodes in MOPs.

  1. What’s MOPs for?
  2. Getting Started (installation)
  3. Attributes, Packed Primitives, and Points
  4. Generators
  5. Basic Modifiers
  6. Falloffs
  7. Mixing up MOPs with SOPs
  8. Additional Resources

Session 2

MOPs 102: Advanced Setups and the MOPs “API”

In this session, we will explore more complex setups using MOPs and explain the core API nodes that the rest of the MOPs depend on.

  1. Advanced Modifiers
  2. Messing with Time
  3. Pivots and Orients
  4. Driving simulations: RBD
  5. Driving simulations: Vellum
  6. MOPs API Nodes
  7. MOPs Gotchas

Session 3

MOPs 103: The Math Behind MOPs

This session will explain the underlying math concepts that power MOPs and 3D graphics in general!

  1. Advanced Modifiers
  2. Messing with Time
  3. Pivots and Orients
  4. Driving simulations: RBD
  5. Driving simulations: Vellum
  6. MOPs API Nodes
  7. MOPs Gotchas

原价不贵 翻译量大 带工程

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