Download: https://superphotoreal.gumroad.com/l/… Assign material tags and shaders easier and more dynamic inside houdini. Set material tags to either the path or name attribute on the asset. This can either be imported into LOPs or other packages and will work with multi render engines. Use a LOPs Material Library to easily automatically load in existing shaders for assignment. Visibility controls let you hide assigned geo, invert and select a specific material all with in the viewport for easier lookdev on more complex assets.
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