沙邱沙丘破土特效模拟Houdini Masterclass - Dune Worm Breach cgcircurt - B站/公众号:特效向 本站和ae-houdini.com相互独立!数据不通用!正在测试中,即将正式启用

沙邱沙丘破土特效模拟Houdini Masterclass – Dune Worm Breach cgcircurt




沙邱沙丘破土特效模拟Houdini Masterclass – Dune Worm Breach cgcircurt
In this course we will learn to replicate this iconic cinematic shot from the movie Dune, We will procedurally create the worms and then add all other layers needed to create the Shot. We will learn to create the desert landscape and then create the interaction layers using Pyro solver.
We will create multiple Layers like the ground Interaction, the environment dust, the body layers, the blending layer, and also we will create a subtle dust simulation for the environment.
We will also learn to create a crowd system from scratch, including create an agent to simulating realistic looking actions.
All this is nothing without the right look., So, we will learn to shade and light the shot to make the shot feel cinematic.
Join us for the Dune Worm Breach Masterclass
All the necessary assets and textured are provided with the project file(.zip file).
Worm texturing was done outside Houdini, but the texturing files are atatched with the project file.
All FX elements were created by – Rakesh Herurkar
Crowd and Course taught by – Gleaces Juvilian
Lighting and Rendering Setup – Vishwajeet Nandagawle
Worm Texturing – Megha Patil

在本课程中,我们将学习从电影《沙丘》中复制这个标志性的电影镜头,我们将按程序创建蠕虫,然后添加创建镜头所需的所有其他图层。我们将学习创建沙漠景观,然后使用Pyro求解器创建交互层。我们将创建多个图层,如地面交互,环境粉尘,身体层,混合层,我们还将为环境创建一个微妙的粉尘模拟。我们还将学习从零开始创建一个人群系统,包括创建一个代理来模拟逼真的动作。没有正确的表情,这一切都是空谈。,所以,我们将学习阴影和光线的镜头,使镜头感觉电影。所有必要的资源和纹理都与项目文件(.zip文件)一起提供。蠕虫纹理是在胡迪尼之外完成的,但纹理文件与项目文件一起附加。所有的FX元素都是由Rakesh HerurkarCrowd创建的,课程由Gleaces juilianlighting和Rendering Setup Vishwajeet NandagawleWorm textures Megha Patil教授

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