[网盘已修复]Houdini程序粒子变形设置|循环满足粒子动画工程

Procedural Particle Deformation Setup | Looping Satisfying Particle Animation

I took inspiration from one of Adam Swaab’s fantastic creations for this project.

While Adam swaabs version looks like its simulated, i tried a Procedural approach, its a simple and easy to understand setup that will teach you how to create this kinds of effects. You can use it in a lot of other ways to create diffrent effects!

I did composit it in Nuke afterwards, i used a color correct and ZDefocus to create the depth of field!

之后我用Nuke将Exr转换为MOV,并应用了一些颜色校正,以及使用我们从Houdini获得的深度通道来创建景深!(Z散焦)

然后,我用Premiere Pro只是复制MOV,所以它出现3次,而不是只有一次,并将其转换为MP4。

您可以使用网站将exr转换为mp4,然后在Shotcut等免费软件中循环!

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